![]() ![]() Then I watched the Japanese version of The Ring. I blame my aunts and uncles who made me watch movies like Carrie or Friday the 13th while I held out hope that they’d then put in Neverending Story or The Last Starfighter once they’ve gotten all the jump scares out of their system.Įventually, I’d get over my fear of gory slasher films and thought I was fine. And every single time, I experienced regret and anxiety as I gamely soldiered on to do my job, which, strangely enough, is what playing video games is sometimes.Īs a kid with an active imagination, I’ve always hated horror movies. P.T.Įvery single time, I played them late at night with the lights turned off. Review: Is Forspoken really as bad as some say? ![]() It’s a question I’ve asked myself many times while playing horror games over the years. ![]() The gory kills, the horrific enemies, and the terrifying sounds all make for a wonderfully scary gaming experience, one that gamers should be able to experience in full in their original forms, albeit with the kinds of technological improvements a remaster can bring.As I sat late at night in my living room with the lights turned off and the eerie quiet of Dead Space unfolding right in front of my eyes, a question popped in my mind. The series still stands up to this day as an intense survival-horror game with a fantastic story and a relatable protagonist. The original Dead Space trilogy is a classic of modern gaming, and it has amassed an intensely loyal fan base. ![]() With it, EA could give gamers the perfect opportunity to showcase just how beautiful this gruesome series is. Incorporating a photo mode into the survival-horror classic would be the icing on the cake. There's also the potential of adding a photo mode, a now fairly standard feature in gaming that was missing from the original trilogy. The original has such robust environments that still look pretty fantastic, but ray tracing would allow gamers to truly appreciate the details in these horrifying games. Focusing on the environments with light and shadow, EA could use modern ray tracing technologies to amp up a Dead Space remaster's visuals. The trilogy's gameplay is mostly shrouded in darkness, except for Dead Space 3, which has many stark white snow-scapes on the planet Tau Volantis. Exploring the massive, yet confining, environments felt like cautiously traversing hell itself, as the player never knew where the Necromorphs were lying in wait. ![]()
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